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At Headquarters level 7, Shock Bombs are unlocked. Even with some space between them, dont pack them all together. If the buildings are placed like on the right, then this is no longer possible.Īlso think of spreading out your Defensive Buildings. Look at the picture below, if your defenses are placed like on the left, the attacker can shoot an Artillery shell right in the middle. If the corners of two, three or four buildings are touching each other, one Artillery Shell can damage all of them at once by shooting at the spot where the buildings touch each other. This makes them important to the attacker, and therefore they are important to you! To avoid this, place these buildings within range of your defenses, and in spots where the attacker won’t easily destroy them. For every building the attacker destroys, they get 3 Energy for their Gunboat. But this doesn’t mean you can just ignore these building and place them anywhere you want. All of these buildings are worthless to you when it comes to defending your base. A large portion of your Defensive Buildings should overlap this important building. When the Headquarters is destroyed, everything else blows up and the attacker is rewarded with Resources stolen from you!! Therefore, you need to defend your Headquarters at all costs. To win the battle, the attacker has to destroy your Headquarters. Best is to Shock Bomb them while your Zookas are in range.
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Once the smoke is gone the Zookas will start firing at the Headquarters and deal serious damage! Be very carefull with splash-damage defenses like the Rocket Launcher, Mortar and Machine Gun. Cover there path with Smoke Screens just like the technique below with the Warriors. Then start your attack by deploying all the Zookas at once and flare them towards the Headquarters. Use the impressive firepower of the Zooka! Load all your Landing Craft with Zookas and boost your Gunboat Statues so you have plenty of Gunboat Energy. Large numbers of Troops can easily be terminated by these defensive buildings. Be careful with defense that does splash damage like the Mortar, Flamethrower or Rocket Launcher. This strategy is especially effective with a lot of single-shot defenses. Because of the enormous amount of targets the single-shot defenses like the Cannon, Boom Cannon and Sniper Tower have no chance of terminating all Troops. Be carefull with defense with a long range like the Boom Cannon, Mortar and Rocket Launcher.Īttack the beach with a large number of Troops, mostly Riflemen. This technique is usefull with base layouts with the Headquarters in the far back with little or no defense behind it. This strategy is especially useful with defensive structures that can easily terminate Troops with low hitpoints, like the Rocket Launcher and Machine Gun.Īttack with Heavies and Riflemen and use Flares to direct them around the reach of enemy structures towards the Headquarters. The enemy defense attacks the first target within reach (in this case the Heavies) and the other troops behind the Heavies can target the enemy defense from a safe distance. Start your attack by deploying some Heavies. Troops like the Heavy or Scorcher can take a lot of hits and can therefore be used as a shield for other more vulnerable troops like the Zooka or Rifleman. Use Troops with high hitpoints as a living shield or meat shield for troops with low hitpoints. Everyone has their own troops and gunboat weapons to attack the enemy to plunder the land and resources, of course, you also need to look at the defense strategy to protect your territory. Take a look at some of Boom Beach's offensive strategies.